StarCraft improved upon its predecessor Warcraft II, which showcased two really comparable playable factions, by introducing asymmetry between the models and technologies available to its three races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered inside the lesser-identified 1996 SSI release War Wind. The unit types available https://kmovie32963.ezblogz.com/61524560/not-known-facts-about-starcraft